The following lists the qualities of a great special team’s player. Make a photocopy of this list and give it to every player who plays on any of your special teams.

The great special team’s player:
-    Understands the importance of the kicking game.
-    Is a team player and masters the techniques of his position.
-    Feels a sense of urgency to pay attention to detail, know his responsibilities and execute them.
-    Is judged by his performance, effort, toughness, enthusiasm and willingness to “give it up!”
-    Has good knowledge of the rules that apply to his situation.
-    Is poised and performs best when the pressure is the greatest.
-    Remains poised after making a mistake and comes back with a winning performance later in the game.
-    Has good communication with teammates.

The great placekicker:
-    Is a team player and masters the different types of kicks needed by his team.
-    Kickoffs. With maximum height, an average hang time of 4 seconds and gets the ball to at least the 5-yard line.
-    Special Kicks. Onside, squib and bloop.
-    Field Goals. From every spot and angle on the field.
-    Is judged by:
-    Average yard line that the opponent starts on.
-    Average yards allowed per return.
-    Percentage of made PATs.
-    Percentage of made field goals.
-    Is poised at all times and performs best when the pressure is greatest.
-    Remains poised after a poor kickoff, missed PAT or field goal and comes back with a winning performance later in the game.
-    Develops consistent steps on place kicks and kickoffs.
-    Maintains a winning performance in adverse weather and with poor field conditions.
-    Makes the place kick, regardless of the snap or hold.
-    Studies his own technique and is constantly striving to improve.

The great punter:
-    Is a team punter and masters the following types of punts needed for the team.
-    “Sky” Punt (Normal Punt). A punt with maximum height and an average hang time of 4.5 seconds.
-    Kill. “Kills” the ball inside the opponents 20- or 10-yard line.
-    Distance. Drives the ball when pinned deep. Drives the ball deep in bad conditions or strong winds.
-    Pooch Punt. Punches the ball into an open area and gets it to roll.
-    Is judged by:
-    Release time.
-    Net punt average. 
-    Average yards allowed per return.
-    Average yards per punt.
-    Percentage of punts not returned. 
-    Ability to punt on two steps.
-    Percentage of successful “kill” punts inside the 20- or 10-yard line.
-    Is poised at all times and performs best when the pressure is greatest.
-    Remains poised after a poor punt and comes back with a winning performance later in the game.
-    Alerts his coverage men to the direction of the punt (left, right or middle).
-    Develops a consistent drop.
-    Is alert to the side of the free rusher and adjusts to the opposite leg of the center.
-    Maintains a winning performance in adverse weather and on poor field conditions.
-    Handles poor snaps.
-    Is aware of all situations, including:
-    Position on the field.
-    Is ready to give up 2 points as opposed to a possible 7 points.
-    Down, time, score, play clock and position of the ball.
-    Studies the opponents fronts and rushes.